SKU: 24811359011

SAVAGE SWORD OF CONAN TPB VOLUME 01 CULT OF KOGA THUN

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SAVAGE SWORD OF CONAN TPB VOLUME 01 CULT OF KOGA THUNThe ancient cult of Koga Thun. A mystical treasure. And the only man who can save the Hyborian Age! But Conan is adrift at sea with no food and no weapons. Death surely awaits him. But by Crom, the lionhearted barbarian is not so easily subdued! When Conan is captured, he unleashes his might on an unsuspecting pirate crew one whose dark secrets will set him on the trail of an ancient fortune that may prove to be his undoing! Back on the shores of

SAVAGE SWORD OF CONAN TPB VOLUME 01 CULT OF KOGA THUN
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SKU: 24811359011

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4.8 ★★★★★
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Colton H Briggs
Louisville, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
M
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Mike
Massapequa, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
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J. Hume
Chelsea, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
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Amazon Customer
Cuba, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
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Tim Beaudet
Lake Worth, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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