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Description
Polyform HTM-3 Fender 10.5" x 27" - Blue [HTM-3 BLUEWO]HTM 3 Fender 10. 5" x 27" Blue In keeping with the Polyform tradition of quality, the HTM (hole through middle) boat fender was designed to provide maximum protection in a wide variety of applications. Vertical ribs for extra protection, reinforced tube ends to prevent lines from pulling through if the fender gets caught in a tight spot, and extra wall thickness to resist punctures and tears are just a few of the features of this high quality fender
![Polyform HTM-3 Fender 10.5" x 27" - Blue [HTM-3 BLUEWO] Polyform HTM-3 Fender 10.5" x 27" - Blue [HTM-3 BLUEWO]](https://cdn.shopify.com/s/files/1/0629/5797/7856/files/36825XL_b144c304-5fda-4b8a-a243-d4a30665ea87.jpg?v=1684276336)
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4.3 ★★★★★
Based on 709 reviews
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Product Reviews
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true.
The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025




